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So the question is, how do we fix this? How do we stop circulating this improperly decrypted rom? Do we start with the Hardware Target Game Database? Do we start with our pirate friends distributed the "roll-up packs"? Is there a tool for converting MAME roms to the format accepted by the Darksoft flashcart that could "correct" the rom after decryption? However later, an official Xbox Live Arcade port and a PlayStation 2/Wii anthology containing every Samurai Shodown game were announced at the Tokyo Game Show 2007. I'm not sure if the Darksoft multi is doing the same, but the issue definitely exists on the MiSTer and I noticed the SMDB for the Darksoft flash cart that comes with the Hardware Target Game Database has the checksums of the BAD V-Roms. On the NeoSD the V-Roms are patched in memory. Well boys and girls, all flashcart options and even MiSTer require the roms be decrypted prior to running. So at this point you're probably asking yourself, "who cares? Bootlegs are crap and why use MAME when we have flashcarts!". Razoola ended up comparing the decrypted/unscrambled voice sample between Samurai Shodown 5 and Samurai Shodown 5 Special and found the first 2 bytes of each V-Rom were being decrypted incorrectly and shared the corrected values. To make a long story shorter, it was discovered that the V-Rom decryption in MAME for Samurai Shodown V Special ( and possibly all PCM2 games ) was incorrect. Many years ago before Neo flash carts existed, I discovered a sound glitch in Samurai Shodown V Special that presented in all bootlegs and when played in MAME but did NOT exist on original hardware. I'm not even sure where to start with this, so I'm starting here.
